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Swordbreaker's Hoard

What was it that sapped the warmth from the sun and left our once verdant lands a frozen, barren wasteland? No one truly knows though some say it was punishment from the gods for no longer respecting the old ways and rituals. Others claim the sun is simply dying, keeping the last of its failing heat to itself and leaving our world to perish. Finally, there are those that speak in hushed tones, whispering rumours of a mad ruler in a far away land, who, consumed by terrible greed, struck a dark pact with the foulest of demons. It is said that this fiend plucked out the very burning heart of the sun and sealed it within a gemstone, transforming what was once owned by none but sustained us all into nothing more than a trinket - a play-thing for the most covetous of kings. Truly, the why of it matters little when our tribe faces its very extinction in this icy tomb that is now the surface world.

And so our leaders came together and made the hardest of decisions, to leave behind our homes and homeland, and set out across the snowbound tundra. It was an exodus born of both desperation and a most dire necessity, and we all knew well, as we began our journey northward, what fate awaited many in our numbers. Some were lost through exposure to the unrelenting cold; some were taken by the ravenous beasts that shadowed us across the Demaria Plains, only leaving us as we began our ascent into the Megara Range; and some, driven to exhaustion by our arduous march, meager rations, and even the monotony of the glacial landscape, simply lay down and waited to die.

At last we reached the foot of Tbir Mountain, a dormant volcano inhabited by a clan of secretive dwarves. It is said that they have tunneled out a great city within and then mined still deeper, down to the volcano's very core, and in doing so unearthed unimaginable riches. It is with these mysterious dwarves, who are but strangers to us, that we place the last of our hope. We pray that they receive us with charity in their hearts, refuge in their homes and warm meals from their hearths.

Date Posted - 04.02.2008

Aardwolf MUD update - Aug 15th.
Aardwolf MUD update - Aug 15th.Chaos Portal rewrite, Superhero campaigns, Helegear Goal, More.
Onyx Bazaar and other new goals - Aug 9th.
Onyx Bazaar and other new goals - Aug 9th.New Area: Onyx Bazaar, three new goals and summary of MUD code changes.
New Subclass Skills / Spells - August 8th
New Subclass Skills / Spells - August 8thNew subclass abilities added to Necromancer, Evoker, Navigator, Hunter and Oracle.
Goal system overhaul. New Goals. New Areas - July 27th
Goal system overhaul. New Goals. New Areas - July 27thGoal/Task system overhauled for taskhints. Gnomalin and Adaldar areas added. Goals in Dwarven Kingdom and the Amusement Park.
Mud Update - July 19th
Mud Update - July 19thNew game server, 3 new goals and the introdution of Rosewood Castle.
New Continent Maps - July 15th
New Continent Maps - July 15thNew continent maps by Citron available on the game world page.
Recent Game News - Links
Recent Game News - LinksLinks to articles on the custom client, new goals and game enhancements.
Aardwolf Blog Launches
Aardwolf Blog LaunchesNew Aardwolf MUD blog launched for more detailed information on game announcements and projects.
Code Changes since V3 go-live.
Code Changes since V3 go-live.Summary of some of the more important code changes since going live on V3.